Syntax: function onActionProjectile2(float hitX, float hitY, parameters) { }


It is invoked on the clientside when a projectile shot by a clientside calling of shoot finally hits the ground or an object. The optional parameters vary from projectile to projectile depending on the usage of setshootparams.

This event can be used to create explosions on impact for grenade/bomb projectiles while direct hits should be handled by the onActionProjectile event.


If used in a weapon/GUI-script:

function onActionProjectile2(hitX, hitY) {
  echo("A projectile has hit at coordinates X:" @ hitX SPC "Y:" @ hitY);

... echoes the coordinates where the projectile hit.



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